4/21/2019
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Pcsx2 Tri Ace Game Fix Average ratng: 8,4/10 8213 reviews
  1. Tri Ace Games

Pcsx2 / pcsx2 / gui / Panels / GameFixesPanel.cpp. Fixes Tri-Ace games boot crash. Manual game fixes will NOT increase your performance.

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Comments

commented Jul 5, 2014

PCSX2 Version: 1.3.0 June 18th 2014

PCSX2 Options: Default, Zero modifications.

Plugin's used: GDSX 0.1.16, SPU2-X 2.0.0, Lilypad, cdvdGigaherz 0.9.0, rest nulls

Plugins were not modified beyond their default settings.

Steinberg adolescence 10th edition pdf. Description: Regardless of Software or Hardware, you get odd graphical glitches when trying to load Shawn Murray Demo from the options screen of Tony Hawk Pro Skater 4. Despite this, it loads for a while before eventually freezing. I'm guessing the graphical issues and actual freeze are separate. It freezes at the same loading point every time.

Last known working revision: Couldn't find a version where it loaded.

PC Specifications: Core i5 3570K @ 3.4 GHz, NVIDIA GTX 760, Radeon HD5850, Windows 7 SP1

I searched the forum and wiki for more information, and found nothing. When searching the forums I found nothing, but I'll admit I'm not too familiar with the PCSX2 forums.

Member

commented Jul 7, 2014

The problem is your settings. Set your rounding mode for the VU to 'Nearest' as this is merely a rounding error, that should resolve the graphical problems.

This was documented on the public compatibility list, you must have missed it: http://forums.pcsx2.net/Thread-Tony-Hawk-s-Pro-Skater-4-SLES-51130-E--29306?pid=347099#pid347099
(obviously the comment about the gamedb only applies to the PAL version, but the fix is the same)

Author

commented Jul 8, 2014

I didn't play around with the settings too much. But, regardless, the issue report says that if it happens on the default settings (I didn't touch anything) that I should report it.

Update: I changed VU to nearest and the graphical issues and crash remains.

Tri Ace Games

Games
Member

commented Jul 8, 2014

It didn't change it? How strange! Okay well thanks for testing, i'll look in to that then :)

Member

commented Jul 24, 2014

Enabling the XGKick hack in gamefixes seems to solve the issue mostly, there's still some weirdness in the game, but It's much much better. Still got some things to look in to.

Member

commented Jul 24, 2014

Strangely the hack is actually more correct behaviour, not sure why it's the way around it is actually.

Contributor

commented Jul 24, 2014

Well it's not like a game fix being more precise emulation is unprecedented, the tri-Ace VU game fix is perhaps the best example of that. In this case any possible behaviour is potentially troublesome.

Member

commented Aug 1, 2014

Wanna add this to the database then for auto patching?

Contributor

commented Nov 12, 2015

What is the status of this issue?

Contributor

commented Nov 12, 2015

I think the general agreement is that demos of other games dont get an automatic gamefix unless the main game requires the same gamefix. If you want to see the demo you need to enable it manually.

It would be nice to mention this in the compatibility list.

Author

commented Nov 15, 2015

Tri

I cannot get in-game whatsoever in the latest development builds. While loading the main menu, the game hangs about 60% of the way loading. I tried various CPU rounding modes and was unable to work around this. So, I cannot verify whatever using an automatic gamefix works or not.

Member

commented Nov 15, 2015

Hmm, can you trace back at all to when it stopped working through the buildbot builds?

Author

commented Nov 15, 2015

I don't have time to do a super in-depth bisect tonight, but, I'll try to get to it asap. I'm hoping it's just some kind of setting that got changed up. I tried following the wiki settings, though. Tomorrow, after work, I'll get on it.

Contributor

commented Nov 15, 2015

The full emulog after you observed the hang could be useful.

Member

commented Nov 15, 2015

Does it hang on the THPS4 main menu or the Shawn Murray demo menu? just for clarification?

Contributor

commented Nov 17, 2015

I'll do some testing when I get home tonight.

Author

commented Nov 18, 2015

Pcsx2

I got the game booting fine, must have had some stupid speedhack left on from another test (probably Driv3r.)

Shawn Murray seems to be exactly the same as before. Is there some kind of game fix I need to turn on for that game?

Contributor

commented Nov 18, 2015

According to ref:

Enabling the XGKick hack in gamefixes seems to solve the issue mostly

Contributor

commented Dec 26, 2017

Any status for that demo?

Member

commented Apr 14, 2018

@Nobbs66 Status ?

Member

commented Aug 8, 2018

@JMC47 is this still an issue ? If so can you tell me your game serial ?

Member

commented Aug 8, 2018

Yes, Sean Murray is still broken.

Author

commented Aug 10, 2018

I can setup PCSX2 again sometime and mess with this. It's been a long time since I've had PCSX2 setup and kinda forgot about my issues here. I wonder if there's some setting combination that'd have ti work.

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RSS Feed::KlipFolio Feed::News Forum::Submit News::News ArchiveMonday, May 20 - 02:23 PM CET


Sunday, April 16, 2017
Play! News
Posted by LyonHrt @ 01:21 AM CET Comments: 2 Playstation 2
Play! the PlayStation 2 emulator for the Win32, OSX, iOS and Android platforms, has finally updated:

Sorry for the long wait for this build! This was due to all the work that was needed to make CMake the official build system for the project. This should make it easier for other people to contribute the project. The CMake build configuration was used to generate this build and hopefully, we'll be able to deliver builds at a much faster pace from now on. In any case, here's the list of new stuff in this build:
- Compatibility fixes (ie.: Beatmania IIDX, Shin Megami Tensei, Silent Hill 2, Crash Twinsanity now boot (not necessarily playable though)).
- Add screen shot feature on Windows, macOS and Linux.
- Minor performance improvements.

Download here.

Thursday, July 30, 2015
PCSX2 progress report
Posted by LyonHrt @ 05:48 PM CET Comments: 0 Playstation 2
pcsx2 has done its monthly report on its progress the past month of june. In this report it goes indepth on how they overcome the problems or running games using the snowblind engine in hardware mode, and also covers the other GSdx improvements.
Read the full report here.

Monday, June 29, 2015
Play! news: Google Play Beta Test
Posted by LyonHrt @ 03:17 PM CET Comments: 0 Playstation 2
Play! website has been updated with news regarding beta testing its playstation 2 emulator on android platforms

Hello everyone,
I've setup a Google Play account for those who would like to get weekly build updates automatically. Since this is still in 'beta', you will need to join Play!'s Official Google+ Community to get access to the builds. Once you've joined, you will be able to sign up for the beta test. After signing up, you will be able to download the emulator through Google Play and get updates every week! This will also be beneficial to the emulator's development since I will be receiving your crash logs automatically.
Enjoy!

For more info go to http://purei.org/

Thursday, June 11, 2015
pcsx2 news
Posted by LyonHrt @ 04:14 PM CET Comments: 0 Playstation 2
pcsx2 has updated today with major GSdx progress news, and some other tidbits on its playstation 2 emulator, heres a snipit:

Hello everyone! I know our news updates have been few and far between as of late, but that's going to change starting now! Several really nice new features have been added by GSdx master Gregory lately. He has been working at breakneck pace and making amazing progress. This update will cover those as well as a few notable improvements by some of the other devs and some changes to how we are doing things going forward. The most visible of those changes for you guys is that we will now be writing monthly progress reports! Sometime around the end of each month/beginning of the next we will be posting a news update which covers all the major changes that have taken place during that month. For now, let's take a look at what has been happening in the world of PCSX2 since the last update!
The first and most noticeable changes are a couple of new GSdx hardware hacks – Align sprite and Round sprite. Yes, hacks are generally not the best way to accomplish things in an emulator. However, the problems that these hacks solve were not solvable in any other way. PS2 games were never meant to be upscaled and because of that when we do several problems occur in many games. Some of these problems are unavoidable and require workarounds to fix.
The first one that we will take a look at is the Align sprite hack. For years, anyone who has played certain Namco games in PCSX2 was stuck either using native resolution or using very specific X resolutions, the largest being 1200. The reason was that if you upscaled in any other way you would end up with these nasty black vertical lines in the image. The reasons behind that are complicated, but can be summed up by saying “It's simply the result of how the game engine does things.” However, thanks to Gregory we don't have to deal with this issue any more! Now games like Soul Calibur II and III, Tekken, and Ace Combat can be upscaled as much as you want without issues. Simply enable the Align sprite hack in GSdx hardware hacks and voilà! No more black lines! Games known to be corrected by it include:
Tekken series
Soul Calibur series
Street Fighter
Death by Degrees
Ace Combat series

For the whole article go here.

Monday, June 01, 2015
Play! Android WIP Final Fantasy X
Posted by LyonHrt @ 03:36 PM CET Comments: 3 Playstation 2
Play! has updated with a new video of Final Fantasy X running on the android port of its Playstation 2 emulator.
Although theres still a log of work to be done, it certainly getting there.
Video in comments.

Friday, May 22, 2015
Play! Android WIP
Posted by LyonHrt @ 04:52 PM CET Comments: 1 Playstation 2
Play!, the opensource playstation 2 emulator is now reaching a playable state, on some games on the android port of the emulator, although still speed issues, it shows big progress, though compatability is still a bit low, only a few games work, however you can download the weekly build of the emulator to test it.
Source http://purei.org/
Video in comments.

Monday, March 23, 2015
Play website update
Posted by LyonHrt @ 01:39 PM CET Comments: 0 Playstation 2
The play website, the playstation 2 emulator for win32, OSX and Android. Has updated after 8 months of inactivity with new addition of weekly builds.

Hello!
Development of the emulator is still going forward and in order to make the latest additions available to everyone, weekly builds will now be available in that space:
http://purei.org/downloads/play/weekly/
Only Windows builds are available at the moment, but OSX and Android builds will follow soon.
Don't hesitate to report any issues on Play!'s GitHub page.
Enjoy!

source: http://purei.org/.

Thursday, May 08, 2014
PCSX2 git-build 20140508
Posted by winter_mute @ 02:03 PM CET Comments: 0 Playstation 2
PCSX2 is a PlayStation 2 emulator for Windows and Linux. Project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!
Here's relevant changes from latest builds:

pcsx2: improve the GS read fifo API
1/ initReadFifo will be first called on the GS thread (openGL can only be done on the GS thread)
2/ readFifo will be called on the EE thread. It is not safe too access eeMem from GS
because of memory is virtual
Fix 'recent' regression (crash) on Kingdom heart and others game too.
pcsx2: try to ensure better sync with FIFO read call
First wait will ensure correctness of GS register.
2nd wait will ensure that the GS fifo read call is finished
gzip-iso: Speedup some cases by using more memory. Significant speedup on some cases by using roughly another index size in ram. The ram usage is now up to roughly cache size plus 2x index size.
This patch adds another index-like direct access point for each span we've visited. This replaces the single z-state which was used for sequential extraction, and does the same, but now it can continue sequentially on most previously visited spans instead of only from the last read.

Visit project homepage for further information and grab the latest build (until the buildbot starts working again) from official thread at PCSX2 forums.

Wednesday, February 12, 2014
PCSX2 1.2.1
Posted by winter_mute @ 06:14 PM CET Comments: 0 Playstation 2
PCSX2 is a PlayStation 2 emulator for Windows and Linux. Project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!
Here are a rundown of the biggest changes in this release:

Windows
Core:
+ microVU fixes for Dreamworks games, later Tony Hawks games, Evil Dead and others
+ Fixes to New GIF unit to solve regressions
+ microVU bugs fixed (affecting Extreme-G Racing and others)
+ CDVD fixes (Impossible Mission now boots)
+ Path 3 arbitration and timing refinements
+ MFIFO fixes for DDR games
+ Huge DMAC bug fix solving most of the problematic videos. (Baldurs Gate 2, Katamari Damacy and more)
+ Memory card support improved in many games, now supports PSX memory cards also Multitap support improved greatly
+ Many game fixes for COP2 problems inherent with emulation. (Ace Combat, Forbidden Siren and others)
+ VIF Unpack optimizations
+ VU Delays added to fix the graphics of Snowblind engine games (Champions of Norrath, Baldurs Gate 2)
+ Various other game specific fixes in GameDB
+ NVM file creation (if one doesn't exist) now fills in iLink ident. (Age of Empires 2)
SPU2-X:
+ Improved DMA system
+ Fixes to reverb
+ Improved time-stretcher recovery on extreme speed changes.
+ Portaudio (providing WASAPI in Windows, ALSA/+OSS in Linux) now supported and the default output module. Latencies with this mode are lower than other modules
GSdx:
+ Improved adapter selection for detecting of videocards
+ CLUT (Color LookUp Table) fixes for games such as Disney Golf
+ Texture Offset options added to help improve upscaling artifacts
+ OpenGL mode added (Experimental currently)
+ Various CRC hacks
+ Hack for NVIDIA cards, solves problems with stretching on drivers above 320.18
+ New shader resources! Complete PCSX2 FX Revised 2.0 by Asmodean has been integrated
DEV9ghzdrk:
+ Improved support for online play and make the users MAC address unique.
Linux
Core:
+ Support for external patch (pnach) files
OnePad changes:
+ Bugfixes for multiple button presses
+ Bugfixed memory leaks
ZZogl:
+ Added support for MESA drivers
+ Bump OpenGL requirement to 3.0 with floating texture
+ Various OpenGL fixes
SPU2-X:
+ Added SDL Backend

Visit official homepage for further information and latest files.

Friday, January 10, 2014
PCSX2 SVN r5805
Posted by winter_mute @ 03:37 PM CET Comments: 0 Playstation 2
PCSX2 is a PlayStation 2 emulator for Windows and Linux. Project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!
Here's the changelog from 5 latest SVN builds:

+ Dev9ghzdrk: Take the first 3 bytes of the host MAC for the virtual one, should make it unique for people using xlink or multiple people playing the same game.
Hopefully this works anyway ;)
+ GSDX: Nonsense workaround for VS2010 crash issue. We suspect that memory is getting corrupted but we've failed to find the code responsible. Many different changes result in code that doesn't crash for no obvious reason, this one at least looks vaguely like sane code though.
+ Reverted optimisation flag for VS2010 release target.
+ GSDX: (FXAA) Treat shader model 4.1 as 4.0 and future shader models as 5 rather than failing to compile.
+ GSDX: As the Optimization option in VS2010 causes GSDX to crash now, i've disabled it. Whole program optimization is still on and the release will use both (compiled with vs2013). So the SVN can like it or lump it ;p
+ GSDX: Modified the FXAA shader loading so Page Up works again. Now loads the shader just in time.
+ i18n:
* update korean translation
* generate german binary mo file
Translation status:
locales/ar/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/cs_CZ/pcsx2_Main.po - 564/ 2/565 ( 99%) -1
locales/fi_FI/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/hu_HU/pcsx2_Main.po - 525/ 8/565 ( 92%) -40
locales/id_ID/pcsx2_Iconized.po - 49/ 48/74 ( 66%) -25
locales/id_ID/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/ja_JP/pcsx2_Main.po - 563/ 4/565 ( 99%) -2
locales/ms_MY/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/nb_NO/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/pl_PL/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/ru_RU/pcsx2_Main.po - 557/ 8/565 ( 98%) -8
locales/th_TH/pcsx2_Iconized.po - 72/ 3/74 ( 97%) -2
locales/th_TH/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/tr_TR/pcsx2_Main.po - 564/ 2/565 ( 99%) -1
locales/zh_CN/pcsx2_Main.po - 564/ 2/565 ( 99%) -1
locales/zh_TW/pcsx2_Main.po - 563/ 2/565 ( 99%) -2

Visit official homepage for further information and grab the latest build from automated SVN repository.

Sunday, July 14, 2013
PCSX2 SVN r5702
Posted by winter_mute @ 05:10 PM CET Comments: 0 Playstation 2
PCSX2 is a PlayStation 2 emulator for Windows and Linux. Project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!
Here's the changelog from 5 latest SVN builds:

+ gsdx ogl: GLes
* use gles header file, disable opengl code (mainly GLX, ARB_sso, geometry shader)
* Define properly the function pointer, GLES use basic linking whereas GL must get the symbol dynamically
* cmake: properly search and set libglesv2.so
* don't use dual source blending => HW renderer work (only miss unimportant FBA)
* uniform was wrongly set before the activation of the program (free driver only)
* Always use only 1 drawbuffer. Easier besides previous setup was wrong for convert:ps_main1
* add the cmake option GLES_API. Note library (libgles) are hardcoded for the moment
* Disable opengl check
* Disable gl_GetDebugMessageLogARB not supported!
* Emulate gl_DrawElementsBaseVertex, add manually the index offset (surely slow but work)
* Fix hundred of shader error (no implicit cast of integer to float..)
Unfortunately GLES doesn't support dual blending so no blend in hardware renderer. Otherwise it is fine
gsdx ogl:
* replace vertex interface with block interface. It avoid to depends on the ARB_sso extension.
* disable geometry shader on Nvidia & Linux. Slower but better than a black screen !
* default logz to 1, avoid some glitches.
gsdx:
* redo glsl2h.pl script to generate only one big glsl headers.
* fix gcc warning in GSVector.h
* fix memory leak of GSDeviceOGL.m_shader
* clean shader compilation function => split generation header & drop malloc stuff
* split shader/program/pipeline object management into a separate class
* remove the possibility to compile shader from file. Some people loads older shaders..
cmake:
* only rebuild shader when asked by the use. Avoid perl dependency to build pcsx2

Visit official homepage for further information and grab the latest build from automated SVN repository.

Thursday, April 18, 2013
PCSX2 SVN r5619
Posted by winter_mute @ 11:02 AM CET Comments: 0 Playstation 2
PCSX2 is a PlayStation 2 emulator for Windows and Linux. Project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!
Here's the changelog from 5 latest SVN builds:

+ GSdx, SPU2-X: Remove old code and disable a now useless warning.
+ Soundtouch update from 1.5 to 1.71 as per patch from lincolnh_br.
+ There's been changes in the VS2008 project file which we may want to look at and port to 2010/2012 separately but it builds like this in 2010 here.
+ gcc:
* Fix a couple of GCC warning
* Fix build with gcc4.8 (issue 1392)
+ DMA/Path3 Masking: Shameful hack to make Wallace & Gromit in Project Zoo work. Game does something stupid, not sure how we will resolve it properly, but this will be harmless to any games not using Path3 masking.
+ CDVD: slightly modified the way PCSX2 checks for oddly sized DVD's. Some CD's weren't providing information as expected so it detected it as a DVD, resulting in nothing but TLB misses.
Fixes Impossible Mission, possibly other games that do nothing but TLB miss or fail to load an IRX module.
+ microVU: Parametrised D-Bit handling. This *Shouldn't* be needed in retail games, but now it's working it could be useful for homebrew and testing. By default this is now disabled, but can be enabled by editing the parameter in microVU_Misc.h

Visit official homepage for further information and grab the latest build from automated SVN repository.

Wednesday, February 13, 2013
PCSX2 SVN r5559
Posted by winter_mute @ 11:10 AM CET Comments: 0 Playstation 2
PCSX2 is a PlayStation 2 emulator for Windows and Linux. Project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!
Here's the changelog from 5 latest SVN builds:

+ GSdx, SPU2-X: Remove old code and disable a now useless warning.
+ GSdx: DX9 hardware fix for the new hack.
+ One more patch by KrossX: Should fix the VS2012 project files for when only VS2012 (and not VS2010) is installed.
+ GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :)
+ GSdx: Added a crc hack for Steambot Chronicles, made by miseru99. It doesn't look perfect but at least it's rather playable now. Thanks miseru99 :)

Visit official homepage for further information and grab the latest build from automated SVN repository.

Monday, December 17, 2012
PCSX2 SVN r5480
Posted by winter_mute @ 02:10 PM CET Comments: 0 Playstation 2
PCSX2 is a PlayStation 2 emulator for Windows and Linux. Project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!
Here's the changelog from 5 latest SVN builds:

+ SPR VU Access: Changed VU0 back to using physical memory map addresses, Doesn't seem to work the other way. Fixes CSI 3 - Dimensions of Murder SPS
+ SPU2-X: Just adding a log to devel builds. This is a curious case we want to be notified about.
+ Vif: Modified VIF FIFO reverse while VIF is active hack. Now just makes sure VIF is stopped before it swaps direction either way. Fixes Sled Storm.
+ gsdx ogl: don't check dual source support on SW mode to avoid a crash on SW mode. (note HW is still crashing but better than nothing)
+ GSNull: Change the register set definitions to structs instead of unions so it ACTUALLY writes the data to the registers, rather than just writing to 2 predefined variables then being overwritten the next time a write is done to something else :P

Visit official homepage for further information and grab the latest build from automated SVN repository.

Tuesday, November 06, 2012
PCSX2 SVN r5321
Posted by winter_mute @ 11:46 AM CET Comments: 0 Playstation 2
PCSX2 is a PlayStation 2 emulator for Windows and Linux. Project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!
Here's the changelog from 5 latest SVN builds:

+ Hide the 'Disable GS output' option since it's currently broken.
All this commit does is hiding the option in the GUI.
+ VIF: Fixed a bug which caused PATH3 masking to fail if there was an IRQ on the FlushA command while it needed to wait. Fixes Futurama Issue 1343
+ gsdx ogl:
* retry compilation when driver failed to compile with a static 'index' constraint. Replace previous AMD hack.
* clean context default attribute value
zzogl 4: clean context default attribute value too.
zzogl 3: backport texture size fix
+ GSdx: only enable AMD hack for AMD GPU. Remove the older geometry shader hack fixed since 6 monthes
ZZogl: support xdg for the replayer
+ zzogl: fixed crash at startup for Intel (and probably nvidia too). Opengl3 and 2 don't support the same set of attributes

Visit official homepage for further information and grab the latest build from automated SVN repository.

Saturday, August 25, 2012
PCSX2 v1.0.0
Posted by winter_mute @ 10:38 AM CET Comments: 0 Playstation 2
After many long years of development, debugging and testing effort, PCSX2 team have reached a point where PCSX2 runs a great majority of the games, and there are no important issues that could possibly be fixed without requiring major modifications to the emulator.
Because of that (and because we already felt it was overdue), they decided to stop thinking of new things to do for a bit, polish the stability, compatibility and existing features and release the result as the first major version of PCSX2!
Here is an excerpt of the latest changes:

Windows
----------------
Core:
+ Video timing adjustments
+ microVU fixes for Metal Gear Solid 2 and others
+ General speedups
+ microVU speedup
+ New GIF unit that mimics the real one better
+ microVU elementary function bug fixed (affecting Valkyrie Profile 2, Radiata Stories and Star Ocean 3)
+ Implemented Multi-Threaded VU! A new speed hack with almost 100% compatibility with games, using a third core to run the VU1 unit separately
+ CDVD fixes (Time Crisis boots now)
+ Added support for progressive scan timings
+ Path 3 arbitration and timing refinements
+ Added Finnish, Malaysian, Korean, French, Indonesian, Italian, Japanese and Polish translations
SPU2-X:
+ Configurable output volume
+ Fixes to reverb
+ Various sound looping fixes
+ Improved time stretcher
+ Reverse phase audio quality improved
GSdx:
+ Fixed RGB mode movie recording
+ Texture cache change that fixes some black screening games
+ Implemented NVidia FXAA 3.10, page up key activates it
+ Better multithreading
+ Arc the Lad bad fog fix
+ Fixed shadows in software renderer
+ Implementation of GSdx 'Shadeboost' project (saturation, brightness, contrast settings)
+ User configurable hacks in the GUI
+ Fixed flickering in many FMVs
+ Implementation of GSdx 'Cutie' project (various extra CRC hacks)
Lilypad:
+ Pad state getting stuck with savestates bug fixed
USBqemu:
+ Revamped it a bit
Linux:
----------------
OnePad changes:
+ New dialog configuration panel
+ Improved support of various pad (sixaxis)/mouse/wiimote
+ Added support for more controllers
+ Added support for pressure-sensitive buttons
GSdx:
+ GSdx ported for Linux! Based on OpenGL 3.3 with some 4.x hardware independent extensions. Requires OpenGL 4.2 drivers and is still in experimental stages. Don't expect the hardware renderer to run properly, but the Software renderer should be fine.
+ Added support for configuration and keyboard shortcuts from PCSX2
ZZogl:
+ Added support for configuration and keyboard shortcuts from PCSX2
+ Added a GLSL backend to replace CG. Like GSdx, it requires OpenGL 4.2 drivers. Only available with PCSX2 self-compilation.
PCSX2 GUI:
+ Added thread timing information to see the CPU usage in the status bar
+ Fix multiple frame/box letters sizing.

Visit official homepage for further information and latest files.

Thursday, June 21, 2012
PCSX2 SVN r5321
Posted by winter_mute @ 09:36 AM CET Comments: 0 Playstation 2
PCSX2 is a PlayStation 2 emulator for Windows and Linux. Project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!
Here's the changelog from 5 latest SVN builds:

+GSdx: Disable CRC hacks: Yet cleaner, better and more generic. Thx to sudonim.
+ GSdx: Disable CRC hacks - cleanups.
+ linux compilation fix (introduce in r5306).
+ GSdx: Better CRC disable value, using -2.
+ SPU2-X: Tweak the quick fix in the previous rev a little: also select the default device if a GUID is specified but not present in the enumeration.

Visit official homepage for further information and grab the latest build from automated SVN repository.

Wednesday, May 16, 2012
PCSX2 SVN r5210
Posted by winter_mute @ 12:48 PM CET Comments: 0 Playstation 2
PCSX2 is a PlayStation 2 emulator for Windows and Linux. Project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!
Here's the changelog from latest SVN builds:

+ zzogl: plug vertex array object and remove most deprecated variable from shader. Only remains gl_FragData
+ gsdx, zzogl: avoid nested class inside GSVertexArrayOGL.h
+ zzogl: rework the shader interface to use struct like CG. Shader are still broken because some variables (gl_color & gl_secondary_color) are not supported in vertex shader..
+ zzogl: use 128 vertex buffer instead of 512 that will avoid to fill the GPU vram
+ zzogl: use separate shader infrastructure for GLSL 4 as Nvidia cg. Beside code is much easier to understand
+ gsdx ogl: split GSDeviceOGl header. Will allow easy sharing with zzogl.
+ gsdx ogl: fix some gcc warning
+ zzogl: import Uniform buffer and Vertex array from GSdx
+ i18n: tr_TR pcsx2_Iconized is wrongly translated. I fuzzy all strings to have an english string instead of lookup key
+ various: apply some patch of Micove to disable debug logging in GSdx release mode

Visit official homepage for further information and grab the latest build from automated SVN repository.

Monday, March 26, 2012
PCSX2 SVN r5135
Posted by winter_mute @ 11:41 AM CET Comments: 0 Playstation 2
PCSX2 is a PlayStation 2 emulator for Windows and Linux. Project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!
Here's the changelog from 5 latest SVN builds:

+ GSDx: Found the likely actual cause for the FFXII hack problems, probably introduced with index buffers. Also made the hack a little more crash proof and maybe fixed an off by one pixel error.
+ GSdx: Updating the CRC list with some Korean titles. Thanks for the list, 99skull.
+ GSdx: Quick and sloppy fix for a sloppy hack, fixing FF12 pal. Thanks, pseudonym.
+ pcsx2: gcc 4.7 compilation fix
+ debian: update control file to support multiarch in latest ubuntu

Visit official homepage for further information and grab the latest build from automated SVN repository.

Friday, February 10, 2012
PCSX2 SVN r5092
Posted by Martin @ 11:33 PM CET Comments: 0 Playstation 2
A new revision of the only working PS2 emulator, PCSX2 is out. The commit was made by GSdx author gabest with this changelog:


Not transferring unused vif registers to the MTVU thread can save at least half of the ring buffer space. The whole set is about 400 bytes, including padding, but I could find references to only 6 regs.

First tests indicate a 2-10% speed boost while using the MTVU hack and this new GSdx plugin.
PCSX2 homepage: http://pcsx2.net/
Official SVN download (from Orphis buildbot): http://pcsx2.net/svn.php
Thanks to bositman for the news.

Tuesday, July 26, 2011
PCSX2 SVN r4825
Posted by Wraggster @ 02:35 AM CET Comments: 0 Playstation 2
via http://www.emucr.com/2011/07/pcsx2-svn-r4825.html
PCSX2 SVN r4825 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r4824
cmake: add new Gif Unit files.
r4825
newGif - Fix Area 51 slowness.
http://www.mediafire.com/?69sejbr2crv319c

Tuesday, June 28, 2011
PCSX2 SVN r4779
Posted by Wraggster @ 12:53 PM CET Comments: 0 Playstation 2
News via http://www.emucr.com/2011/06/pcsx2-svn-r4779.html
PCSX2 SVN r4779 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r4778
SPU2-X: Apply Neill's recommended 2/3 multiplier to the input. The results still are not like on the PS2, but we're now as good as Neill's research allows. We'll have to do our own from here on.
r4779
SPU2-X: Version bump.
Download http://www.dcemu.co.uk/vbulletin/threads/357832-PCSX2-SVN-r4779

Tuesday, June 21, 2011
PCSX2 SVN r4751
Posted by Wraggster @ 12:38 PM CET Comments: 0 Playstation 2
News via http://www.emucr.com/2011/06/pcsx2-svn-r4751.html
PCSX2 SVN r4751 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r4748
onepad:
* test the reading of the configuration file (will be safer with the previous configuration format).
* bump the version
r4750
onepad:
* fix forcefeedback. It works now, albeit it slow down the emulation..
* Add an option hack for ds3 usb drivers
r4751
cmake: * improve gtk hack to be compatible with previous cmake version.
* Add some number to the plugin .so file.
Download http://www.dcemu.co.uk/content/92514-PCSX2-SVN-r4751

PCSX2 SVN r4747
Posted by Wraggster @ 12:08 AM CET Comments: 0 Playstation 2
News via http://www.emucr.com/2011/06/pcsx2-svn-r4747.html
PCSX2 SVN r4747 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r4747
SPU2-X: Version bump.
Download http://www.dcemu.co.uk/content/92486-PCSX2-SVN-r4747

SPU2-X v1.5
Posted by Wraggster @ 12:01 AM CET Comments: 0 Playstation 2
News via http://www.emucr.com/2011/06/spu2-x-v15.html
SPU2-X v1.5 is released. SPU2-X is a pcsx2 sound plugin for PCSX2.
SPU2-X v1.5 Changelog:
Hey guys,
In light of recent fixes and additions we prepared a new SPU2-X release for you
This one focuses on SPU2 emulation accuracy but there's also the much requested volume adjustment feature included.
You can now try a fake SPU2 reverb mode that may sound better than the (still somewhat broken) original reverb.
Emulation improvments:
- Reverb engine reviewed and mostly rewritten.
- Initialisation modified to reflect test results, including a critical portion of the BIOS initialisation sequence to support fast boot.
- Hardware reset feature removed because tests failed to prove its existence.
- Possible null pointer access eliminated.
- Added support for reading KON and KOF registers, which is used in the BIOS.
- Improved voice loop logic based on tests.
- Constantly mix the input area and generate IRQs from accessing it.
Among the fixed games are titles such as:
- F1 2005
- Burnout in-game music
- Tomb Raider (the whole series)
- Spyro the Dragon
- Gauntlet Dark Legacy
- Legacy of Kain Soul Reaver 2
- etc
Hope you enjoy, and please report all (new) bugs if you find them!
Download http://www.mediafire.com/?l66yfukduixr0fb

Monday, May 02, 2011
PCSX2 v0.9.8
Posted by Wraggster @ 11:15 PM CET Comments: 1 Playstation 2
News via AEP
More than two years have passed since the last official and stable release of the Playstation 2 emulator PCSX2. Now, a new version has been finally released.
Quote:
GUI:
New, threaded GUI using wxWidgets.
New menus, for improved usability and faster configuration.
Convenient Memory Card editor.
On the fly pause and resume, perfectly stable, safe and fast.
On the fly setting switching and even plugin switching.
Powerful new configuration that is more user friendly with its first time wizard, reset to default buttons and a global presets system.
A plethora of new options that make playing games more fun!
All options have tooltips explaining what each of them do.
Comes translated, with many languages to select from.
Compatible with Aero Glass and Windows eye candy.
Looks and works great on Linux, too!
Core:
Entire emulation core has been overhauled. Many components are rewritten.
Countless code generation and runtime execution bugs fixed.
Added microVU, an improved VU0/VU1/COP2 recompiler.
New VIF recompiler
Multi-threaded GS rewrite: Faster and more stable than in 0.9.6.
Better BIOS splash screen skip method, better ELF support, host fs support.
New Game database detects the game you run, displays compatibility info, and auto applies special game fixes/patches if needed.
Plugins:
GSdx is faster, more stable and has more configuration options than ever before.
SPU2-X is the preferred SPU2 plugin now.
It has matured into almost completely emulating all the SPU2 quirks, making many more games work!
Homepage

Thursday, April 07, 2011
ValDanX 0.1 r21 TEST 2
Posted by Wraggster @ 02:54 AM CET Comments: 0 Playstation 2
News via AEP
PCSX2-ValDanX 0.1 r21
This version uses a more aggressive changes to the code, which can lead to instability of emulation. All changes were written from scratch, without using previous versions (only exception was the Boot Manager). Served as the basis of the source code PCSX2 r4491.
TEST 1:
PCSX2:
1. Rewrote legacy code IsoFS.
2. Now, when you find broken block in the iso, it will automatically be skipped.
3. MTGS stream is divided into 2 parts. (TEST)
4. Disabled emulation speed drive PS2, now uses the maximum possible speed of the drive.
Boot Manager:
1. Created multithreaded processing of images, the number of threads depends on the number of cores in the CPU. (TEST)
2. Fixed errors when changing places columns.
3. Bugs fixed add / remove columns.
4. Improved display of unit dumps the list.
5. Cleaned up code.
TEST 2:
PCSX2:
IPU:
1. Fixed bug record flag 'toIPU' in DMAC, which caused it to hang a large value IPU0.
VTLB:
1. Bugs fixed record 128-bit value.
Homepage

Friday, February 25, 2011
Air - the latest PCSX2 retiree
Posted by Wraggster @ 01:03 AM CET Comments: 0 Playstation 2
News via http://pcsx2.net/
Jake Stine (Air) has retired from PCSX2, after more than two years of vigorous work on the emulator.
My reason for leaving is simple: I am now married and am taking a job that promises to be interesting and challenging, and will be paying me quite well -- and I fully intend to apply myself there as I have here: with unwaivering dedication and focus.
I have really enjoyed working with PCSX2 these past 2+ years. I have learned a lot about a wide variety of things including (and not limited to) becoming intimately familiar with console hardware design, and developing more advanced high and low level software development skills -- such as binary translation and better understanding of operating systems and application binary interfaces (ABIs).
I will be leaving a few unfinished projects in my wake, such as the R3000A rewrite (recompiler and interpreter), and new dmac work. These side-projects were educational in their own ways for myself and other PCSX2 contributors, however; even if they never quite survived into 'profoundly operational' status.
I wish good luck to users and current and future PCSX2 developers and bid everyone a proper farewell -- perhaps unusual in emulation, a scene where the programmers often silently vanish.
Jake Stine (Air)

Wednesday, February 02, 2011
ValDanX 0.1 r20 GS
Posted by Wraggster @ 12:54 AM CET Comments: 0 Playstation 2
News via AEP
The PS2 Emulator for Windows ValDanX has had a new test release.
Quote:
GSdx:
1. Fixed compilation bug.
2. Created 'Skip Bad PostProcessing' hack (fix black screen in Prince of Persia WW (menu), maybe can help in other games).
3. Fixed graphics bugs in software mode.
GSdx CUDA:
1. Fixed compilation bug.
2. Added detection of the CUDA device
site - http://valdanx.3dn.ru/ - rus
forum - http://valdanx.3dn.ru/forum/ - rus
official project - http://code.google.com/p/pcsx2/
official project site - http://pcsx2.net/

Saturday, January 29, 2011
PCSX2/Mac - 0.9.6 Snow Leopard
Posted by Wraggster @ 01:46 AM CET Comments: 1 Playstation 2
Are you a Mac owner, well hows about a new version of the PS2 Emulator just for you

Work on 0.9.7 is in progress and with very promising results some of the changes are making it into the 0.9.6 build which is probably going to be the last for this version. You can download it here
The main improvement is proper implementation of memory protection handling for pcsx2, which should give 25-50% performance boost depending on the game.
This build is only for Snow Leopard 10.6.3 or newer and includes updated ZZOgl 0.21.213 and zerospu2 installed by default

Homepage

Friday, February 06, 2009
Pcsx2 Playground 1.0.0708
Posted by Wraggster @ 09:47 PM CET Comments: 2 Playstation 2
News via emurussia
New beta version of Sony Playstation 2 emulator for Windows has been released. Changes:
- Removed 2 of the gamefixes, which are now simply included in the code in a more stable fashion;
- More frameskip/vuskip fixes;
- Fixed some potential VU micromem clearing problems;
- Some fixes for opcodes, should help a few games, including Naruto Shippuuden Narutimate Accel 2;
- Some cdvd fixes;
- Version numbers included when compiling files;
- Usual code cleanups and reorganizations.
P.S. This is the last beta before the merge. From now on, the beta program is on hiatus till authors sort out any and all merge issues.
Download and Give Feedback Via Comments

LilyPad 0.9.9
Posted by Wraggster @ 09:42 PM CET Comments: 0 Playstation 2
News via emurussia
Pad plugin for Sony Playstation 2 emulators has been updated. Changes:
- Will no longer hide the cursor when testing a force feedback binding and mouse mode is not set to disabled.
- Bug that required the GS window to be unfocused and then focused again for keyboard input to work when only one pad plugin was set to LilyPad fixed.
Download and Give Feedback Via Comments

PCSX2 PG and official PCSX2 teams merge!
Posted by Wraggster @ 08:53 PM CET Comments: 0 Playstation 2
From the PCSX2 site:
This has been considered for a long time and after the two teams met,we have come to a merge The new talented coders have already done great work on the emulator and will now be joined by the old PCSX2 team for an even better coding team!
This means that:
1)The PCSX2 - Playground project will be renamed and will from now on be the official PCSX2 project
2)The whole PCSX2 - Playground team will be added to the existing official PCSX2 team
3)The next PCSX2 release will replace the 0.9.4 version and the 0.9.5 beta which we provide will be replaced by new betas after the new release.This means that the current PCSX2-Playground build will not be provided as a download (since it will actually be an older version of the released PCSX2)
4)Our forum structure will be re-organized to match these changes after a new release has been made
On other news,we now host the PCSX2 Mac port made by Zendr0n in our forums here.Head there for the latest compiled build and try it on your Mac!
Many plugin updates,as usual grab them from our downloads section!
http://www.pcsx2.net/

Tuesday, February 03, 2009
PCSX2 Playground svn681 - PS2 Emulator for Windows
Posted by Wraggster @ 10:00 PM CET Comments: 0 Playstation 2
Krakatos has posted a new version of the PS2 Emulator for Windows:
Heres whats new:
Pcsx2 PLayground beta 681
Main changes are, God of War and Kingdom Hearts 2 are now playable. Kingdom hearts 2 requires the appropriate gamefix, same as God of War
Changelog
- God of War and Kingdom Hearts 2 now work if you use the appropriate gamefix
- New gamefix to be selected for tri-ace games. Be sure to enable both!
- Bugfix for emu crash after deleting the ini file.
- speed optimizations (as always, game dependant)
- fixes for some random and semi-random crashes
- implemented COP 2's branching instructions
- code cleanups
Enjoy

Saturday, January 31, 2009
LilyPad 0.9.8
Posted by Wraggster @ 06:05 PM CET Comments: 0 Playstation 2
news via emurussia
Updated plug-Pad for Sony Playstation 2 emulators. Changes:
- Creating a new force feedback binding while testing an old one will no longer cause a crash.
- Pressing a button after clicking on one of the bind axis buttons will no longer result in a crash.
- Disabled pads now have their tabs hidden.
- Sensitivity for DirectInput relative axes was set so low they were unuseable. Fixed.
- Replaced 'Start in analog mode' with 'use analog mode whenever possible'. New option will auto switch pads from digital to analog after a mode change whenever the pad's mode is not locked.
Download and Give Feedback Via Comments

Friday, January 30, 2009
PCSX2 Playground svn658 - PS2 Emulator for Windows
Posted by Wraggster @ 10:33 PM CET Comments: 0 Playstation 2
Krakatos has posted a new version of the PS2 Emulator for Windows:
Heres whats new:
Once again, another beta release
Pcsx2 Playground beta 658
Biggest piece of news is, we have completely and permanently dropped support for the vm version, which has been removed from the build targets. From now on, vltb only people, be sure to report eventual bugs.
Also, check out the speed optmizations.
Changelog since 636
- Removed vm version once and for all, from now only vtlb will be developed
- A lot of speedups. Game dependent, this is especially true for 2d or low 3d intensive games
- Fixed games like drakan, soul calibur 3, tekken 4. These games had problems in the previous builds
- Temporary fix for many games that died with vtlbmiss error. Please try those again and let us know if they work now
- More fixes to savestates
- More fixes for vuskip
- The usual code cleanups
Enjoy!

Monday, January 26, 2009
Pcsx2 Playground 1.0.0636 - PS2 Emulator for Windows
Posted by Wraggster @ 09:41 PM CET Comments: 0 Playstation 2
Krakatos has posted a new version of the PS2 Emulator for Windows:
Heres whats new:
Ok, here we go again.
Pcsx2 beta release 636. Vtlb only.
The big news is, memcards should be perfect now. However there may be problems, you MUST read this topic BEFORE trying this beta
http://forums.pcsx2.net/thread-3283.html
Changelog:
- Memcards should be fixed once and for all, be sure to test! Be sure to read the thread mentioned above first
- Temporary vuskip fix. Not perfect, may work well or not depending from game
- savestates should be more reliable
- some speed optimizations and code cleanups

PS2Vice v1.22 - Commodore Systems Emulator for PS2
Posted by Wraggster @ 05:01 PM CET Comments: 0 Playstation 2
kranoldweinreich has released a new port of Vice for the PS2.
Vice emulates the C64, the C64DTV, the C128, the VIC20, almost all PET models, the PLUS4 and the CBM-II (aka C610).
New features:
- Upgrade to vice-1.22.
- Use the analog joysticks on your PS2 controller pads as joysticks.
- Mass storage device support.
- Autostarting P00 files supported.
- True drive emulation somehow working.
- Config files (change default settings without recompiling.
- Ask for confirmation when quick loading/saving snapshots (optional).
- New keyboard for C64 (from PSPVice).
Download at the release thread here -->http://www.dcemu.co.uk/vbulletin/showthread.php?t=181503

Saturday, January 24, 2009
PCSX2 Playground svn626 - PS2 Emulator for Windows
Posted by Wraggster @ 04:30 PM CET Comments: 0 Playstation 2
Krakatos has posted a new version of the PS2 Emulator for Windows, heres whats new:
OK, time to do it once again. Once again, Vtlb only
Pcsx2 Playground beta release 626
Well, the big news is, Tri-ace games now go in-game, if the appropriate gamefix is selected. Don't expect them to be perfect, they are NOT. But they go in-game! Huge improvement. You may have to skip movies with Start, but hey they go in-game.
Be sure to delete the ini, as always!
Changelog
- Tri-ace games now go in-game with the appropriate Gamefix selected. We're talking of Star Ocean 3, Valkyrie Profile 2, Radiata Stories
- More Fatal Frame 1 fixes
- More speed optimizations, varies strongly from game to game, some show no increase at all
- More code cleanups and optimizations
- Rogue galaxy no longer need the gamefix to work
- Changed default roundmodes, you will probably have to change advanced roundmodes a lot less in order for games to work
Known Issues:
Still no vuskip..
Enjoy

Tuesday, January 20, 2009
PCSX2 Playground SVN609 - PS2 Emulator for Windows
Posted by Wraggster @ 01:48 AM CET Comments: 0 Playstation 2
Krakatos has posted a nnew version of the PS2 emu for Windows and new plugins too:

OK, new beta posted. This is mainly a bugfix release for beta 599, to solve the most serious bugs. Still Vtlb only, Vuskip still doesn't work. I am removing 599 since as said this is a bugfix release.
Also, while I'm at it, I added to the first posts the plugins included into the playground svn as they are today. Don't expect great improvements, but you may as well use them. Be sure to reconfigure from scratch, delete the ini files. The plugins included are:
Linuzappz
Zerogs
Spu2ghz
Zerospu
Changelog since beta 599:
- major bugfix from rev 595. Solves Mgs3 crash and bios problems, may have been responsible for other quirky behaviours
- some hackfixes for Fatal Frame 1
- removed a typo in memory.cpp
- a few small optimizations tweaks
- a few small vumicro changes
Known issues:
Vuskip is still broken, frameskip may be quirky but seems fine for now

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